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SproutAceve · v3.7.0
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OverviewWhat is your role?Adopting SproutGetting startedInstallChangelogv3.7
Foundations
Brand & logosColorTypographySpacing & layoutElevationIconography
Components
OverviewButtonsInputs & formsData gridRibbon toolbarNavigation
Practice
Interaction & motionVoice & contentProduct patternsAI patterns
People & ethics
Design principlesPersonasUX ethicsTrust & direction
Playground
Build the systemplayTower of tokensplay
Behind the system
How it works
People

What is your role?

Sprout is used by four kinds of people, all of whom ship something into Aceve. Pick yours below — the next ten minutes are tailored.

You're a designer.

You shape what people see and touch. Sprout gives you the grammar — your job is to compose it into product surfaces that feel inevitable.

Your first hour with Sprout

In order. Tick them off as you read.

01Open the Figma libraryComponents mirror this site 1:1. Subscribe — never copy.
02Read the foundations end-to-endColor, type, spacing, elevation. 20 minutes. Skim or skip and you'll re-invent.
03Memorize voice & contentVerb + noun. Sentence case. Two-word group headers. Localised, not English-first.
04Use the icon library96 Lineicons, 2px stroke with round caps. If you can't find it, ask — don't draw a one-off.

House rules

Three things every designer should know by heart.

RULE 01

If a layout fights the ribbon-grid-drawer shell, the layout is wrong.

RULE 02

If a colour isn't a token, it doesn't exist.

RULE 03

If a label is one word, it's almost always wrong.

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Sprout · Aceve Design System · v3.7.0
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